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Starcraft 2

pc

The Torch Bearer Guide

Strengths:

Strong damage with fire magic
Stun and weaken enemies with frost magic

Weaknesses:

Fragile
Available spells limited by mode

Play Style:

The Torch Bearer changes between two modes, both devastating to enemies. In frost mode, he conjures powerful ice storms and slows his foes to a frozen crawl. When the Torch Bearer ignites himself, he exchanges his frost spells for fire. In this form, he conjures a wide array of army-smashing spells, from searing fireballs to explosive novas.

Background:

At the time that the Queen of the Vinlings gave birth to Hrundel Lightbearer,the king had been away from the kingdom for seven years.Told of his wife's infidelity, he returned to his hall and killed the queen and her male attendants. Moved by the innocence of his wife's new son, he spared the child and resolved to raise him as his own.

As the child grew, he began to demonstrate strange abilities: he could make both fire and ice do his bidding.Though the child only used his abilities to delight the girl he loved, the king saw that in time the boy might grow into a powerful usurper.The king's misgivings were amplified by his priests' warnings — the boy's magic portended ill tidings for the Halls of the Vinlings.

On his eighteenth birthday, Hrundel and his friends were summoned by the king to a special party, to be held inside a new wooden hall that had been erected for the occasion.The king never entered; instead, he looked on as his guards locked the partygoers inside the structure and set it aflame. Hrundel held his beloved in his arms as the two were burned alive.

The tender part of Hrundel died that night, but a dark vengeance took its place. Rising from the hall's ashes bearing a still-guttering torch, Hrundel's charred corpse rained fire and death upon the king and all his subjects.

Only after he had razed the homes and farms of all Vinlings did the Torch Bearer move on to colder places, far away.

Guide to the not so General Oak

Deezul's picture
Tags:

Credit to: Jajusha

Introduction

Hello all. Ill be writing this guide about the Oak, one of the 4 generals available at Demigod release. This guide will not focus on minions and will explore the assassin variant and close support abilities of the Oak. First of all, I wasn’t a beta player, so, as more experienced players give their feedback, so i will try to update this guide.

What can you expect from the Oak?

* Team support
* Heavy Hitter
* Ranged slow and debuff

Weaknesses:

* Vulnerable to ranged harass
* No way to get in and out of fights easily

Base stats

Health: 1700
Mana: 832
Armor: 400(13.8%) Weapon damage 152-168
Range Melee
Movement speed 6.0
Attack time 1.45

Abilities

Raise Dead Ward

Oak places a ward that attracts the souls of the fallen. Units that are slain near the ward have a 30/45/60/75% chance to be converted to a spirit under Oak's control

5 yard range, 0.2 sec cast, 5 sec cooldown

Mana: 200 all ranks

Level 1: 3 spirits/ 1 ward

Level 2: 5 spirits/ 2 wards spirits have +4 damage/ +75 hp

Level 3: 7 spirits/ 3 wards spirits have +8 damage/ +150 hp

Level 4: 10 spirits/ 4 wards spirits have +12 damage/ +250 hp

Soul Frenzy

Instant (passive)

Oak has a 5% chance of inciting his Spirits into a berserker rage, increasing their attack speed by 25% and letting their attacks throw smaller units into the air. This effect lasts for 10 seconds

Last Stand

Instant (passive)

The spirit of Oak refuses to leave a battle unfinished. Should he fall, he will enter an invincible berserk fury, increasing his damage, move speed, and Attack Speed by 30/50% for 10 seconds before finally dying.

Soul Power

Instant (passive)

Oak’s determination to his cause grows, increasing Weapon Damage by 20/40/60. Also, Oak gains additional Weapon Damage based on the number of spirits he has.

Penitence

The Gaming Industry - Does the PC fit in?

Deezul's picture

It is hard to ignore the behemoth that the (video) gaming industry has become. With $18.8 billion in revenue in 2007 alone it is clear that gaming has become increasingly popular in the domain of entertainment. This presents the outstanding question of where exactly the cash cow that gaming has become is headed? With the Nintendo Wii, Gameboy, DS, Xbox 360, PS3, PSP and an array of other devices, gamers have plenty of options. According to NPD reports, consoles and portables have dominated 2007 software sales, totaling $8.589 billion worth. Seemingly dwarfing the $911 million that PC games brought in, which is actually $70 million less than last year. Some believe that PC gaming is entering the last years of its eventual demise, so what kind of future is there for the PC as a gaming medium? A deeper look at the environment reveals what may be holding the platform back and where it’s headed.