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dota
Interview with the founder of DotA-AllStars.com and inspiration behind League of Legends, Pendragon
We all know that you founded and run DotA-Allstars.com, but who really is Pendragon?
I think I'll answer this question in two parts; first - who I am as a person and second, who am I in the DotA world.
Who I am as a person is pretty easy for me. I'm 22 years old. I'm a pretty hardcore gamer - I got my gaming start in MMOs playing Everquest, moved on to Diablo 2, then DotA, then WoW, then DotA again. Professionally - I've spent the majority of my career working in Customer Service Management, and Community Management with companies like DirecTV, and Zappos.com. I currently work with an independent game developer and publisher called Riot Games.
My DotA Allstars life began in early 2004 when I first played DotA Allstars v5.40, which at the time was being developed by the original creator of DotA Allstars, Guinsoo. I had played all of Eul's original versions, and a bit of DotA: Darkness Falls, but at the time I was spending the majority of my War3 time playing Tower Wars. However, after one game of Allstars, I was hooked on DotA again and started playing 20+ games per week. Shortly after that, I discovered TDA and began working with the DotA Allstars team.
So you made DotA-Allstars.com? Can you tell us a little bit of history behind the website?
A Cold Night In Blizzard Town

Bravo Blizzard. You are milking the puss out of the cash cow that World of Warcraft is, gearing up for the critical mass of PC gaming with Diablo III, and the Starcraft II trilogy and you decide to walk out of your elegant manor, stroll into Warcraft village and kick the entire community in the teeth, then walk away with their bread and butter. “You were wholly aware of the decrees of Blizzards domain when you decided to reside here”, said Mayor Pawn. All I know, Mayor Pawn, is that you don’t punish a good and decent community just because you heard the witch was in town. You don’t set your house on fire on kill a bandit, you don’t fire a cannon to break up a kids quarrel and don’t ban the most innovative, dedicated and loyal players of your games! We all know the Warden is now in town. Here to purge the scourge, but let me be clear, good and decent has nothing to do with the community contract or the battle.net user agreement. Use the guise of eliminating hacks and cheats all you want. This is a classic case of inconveniencing the many for the wrongdoing of the few, or just plain uncalled for crack down with the iron first of intolerance.
Who is the new battle.net Warden? Warden (also known as Warden Client) is an anti-cheating tool integrated in Blizzard Entertainment games such as Diablo II (since patch 1.11), StarCraft (since patch 1.15), Warcraft III (since 2009-04-14) and most notably World of Warcraft. While the game is running, Warden uses API function calls to collect data on open programs on the user's computer and sends it back to Blizzard servers as hash values to be compared to those of known cheating programs.[1] Privacy advocates consider the program to be spyware. (Source: http://en.wikipedia.org/wiki/Warden_(software)).
Defense of the Ancients (DotA) Maps and Changelogs
Latest Map: DotA Allstars v6.59d
Stable Map: DotA Allstars v6.57b
AI Map: DotA_Allstars_6.59_AIplus_1.52_Revision_01 by BuffMePlz
Older versions are in the dota map files archive.
Changelog for v6.59d
* Fixed some item exploits
* Fixed a rare memory related bug
* Temporarily changed switch voting system. It requires 100% of the vote for now. There will be a better -switch implementation in the next version or two
* Fixed a few other misc bug/exploits
6.60 is still in very active development. I will try to post more updates about it when it gets closer to release. If you have any suggestions you'd like to offer for it, please email me and let me know.
Changelog for v6.59c
* Fix a couple of recently discovered exploits
Changelog for v6.59b
* Fixed various memory glitches from recent optimizations that sometimes resulted in abilities/items malfunctioning
Changelog for v6.59
* Some performance improvements
* You can no longer attack items you do not own if they are in the fountain area
* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
* Reworked Enigma's Conversion (see details below)
* Fixed a bug with Towers AI not defending heroes properly
* Reduced Ironwood Branch cost from 57 to 53 gold
* Increased Blademail duration from 4 to 5 seconds
Ghost++ Bot Commands
Commands
========
In battle.net (via local chat or whisper at any time):
addadmin <name> add a new admin to the database for this realm
addban <name> [reason] add a new ban to the database for this realm
announce <sec> <msg> set the announce message (the bot will print <msg> every <sec> seconds in the lobby), use "off" to disable the announce message
autohost <m> <p> <n> auto host up to <m> games, auto starting when <p> players have joined, with name <n>, use "off" to disable auto hosting
autostart <players> auto start the game when the specified number of players have joined, use "off" to disable auto start
ban alias to !addban
channel <name> change battle.net channel
checkadmin <name> check if a user is an admin on this realm
checkban <name> check if a user is banned on this realm
close <number> ... close slot
The Gaming Industry - Does the PC fit in?

It is hard to ignore the behemoth that the (video) gaming industry has become. With $18.8 billion in revenue in 2007 alone it is clear that gaming has become increasingly popular in the domain of entertainment. This presents the outstanding question of where exactly the cash cow that gaming has become is headed? With the Nintendo Wii, Gameboy, DS, Xbox 360, PS3, PSP and an array of other devices, gamers have plenty of options. According to NPD reports, consoles and portables have dominated 2007 software sales, totaling $8.589 billion worth. Seemingly dwarfing the $911 million that PC games brought in, which is actually $70 million less than last year. Some believe that PC gaming is entering the last years of its eventual demise, so what kind of future is there for the PC as a gaming medium? A deeper look at the environment reveals what may be holding the platform back and where it’s headed.
